Contents.Background Unlike the previous series that are set up in the same general universe ( or Cosmic Era), the background of this game is set up in the real gaming world in 2030, which the Gundam vs. Series produced many spin-offs for each series at that time.
The has somehow invaded into the game systems and merge the different worlds into one. In order to restore the order of the game nature, various heroes from different Gundam Series are joined together to fight against the Devil Gundam.The game currently featured all timelined TV, OVA and movie productions as far as (but with the only exception of ). Though most of the units are leading Gundams, a few non-gundam type units (mostly piloted by leading rivals) are also selectable. Battlefields are made from the general image of the production, rather than reforming the battlefield scene in the animation.System Changes Cost System: Each team has 6000 points. Unlike the previous series, the game reduced the classes of costs into only three - 1000, 2000, and 3000. Also, if player's unit cost is higher than the remaining team points when respawn, the armour point also decreases proportionally (which called as 'Cost-over')Support Unit: Each unit has their own respective support unit, most of them act as a supporting attacker and attack the opponent actively, but a few of them (like Gun-EZ in Victory Gundam) will also act as a shield unless players launches an attack or time has passed. Unlike most of the normal weapons, Support Unit cannot be reloaded unless the player's unit is destroyed.G-Crossover: The Power-up system since has changed from enhancement to a large area attack system.
Every title has their own G-Crossover attacks, which mostly feature a mass destruction weapon (e.g.: ) or operations (e.g.: Colony Drop) related to the production.Weapons and Alternate Units: Through the button combinations are similar to previous series, but many units can switch between weapons (mostly changes from a beam rifle to a beam cannon or else) Some of them can even change to an enhanced mobile suit, for example, the Gundam Mark II can be transformed into the Super Gundam, and the Strike Gundam could switch to Aile/Sword/Launcher Striker Packs. Weapons are not bounded when using a charging attack.Along with the standard attacks, like Double Zeta's Hi-Mega Cannon, and the finishing moves of God/Master Gundam.
Some special attacks/effects can be used only in special conditions, Zeta Gundam's Bio-sensor, which gives two special attacks, will be activated for a short time only when the teammate being destroyed. For the Gundam Virsago, Gundam Ashtaron (in mobile armour mode) is treated as a weapon rather than a playable/support unit.Background Music Although vocal theme songs (and sometimes insert songs) are featured in previous series. Almost all the title features a full-vocal theme song as their BGM this time, perhaps inspired by the.
However, Zeta Gundam did not feature a theme song due to its complicated copyright issue, even they had one in Zeta Vs. Series, they used a standard BGM instead.
Mobile Suit Gundam 00 did not include their background music. They will stick to any other titles', or maps' background music in versus mode.Reception.
A series of hybrid / based upon the wildly popular franchise. Each game in the series follows the same basic format: The player chooses a and a pilot, then engages in a series of third-person battles with the opposing forces. Both sides have a resource meter, representing their ability to wage war; to win, one must destroy enough enemy machines to deplete the enemy's resources, with the machines' value being determined by their overall power.The series has gone through twelve iterations so far:. Mobile Suit Gundam: Federation vs Zeon (2000): The first game in the series, centering on.
It laid down the groundwork for the entire series, as well as being an overall fun and enjoyable game. Several months later, Capcom updated the game into Federation vs Zeon DX, adding in the Ground Combat Gundam and Ground Combat GM from to bolster the Federation's roster. The DX version was used to make the home version, which added a Campaign Mode wherein the player became a Federation or Zeon pilot and fought through the One Year War from the early skirmishes up until the final battle at A Baoa Qu.
Mobile Suit Zeta Gundam: AEUG vs Titans (2003): This first sequel shifted the story to the popular timeframe and introduced some new mechanics, such as. Like its predecessor, it later had a DX version which added in several Mobile Suits left out of the original release, added in the system (Assault, Revive and Mobility) and was used to make the home version. Mobile Suit Gundam: Gundam vs Zeta Gundam (2004): A sequel to the sequel, Gundam vs Zeta Gundam could be considered the 'complete' version of AEUG vs Titans. It features every Mobile Suit from the previous games, as well as bonuses from: Judau and the ZZ Gundam, the Purus and their Qubeley Mk-IIs, and the ZZ version of Haman Karn. A home-exclusive release, the Campaign Mode from the previous two games was replaced with Universal Century Mode, where the player could explore the entire cast's role in the One Year War and Gryps Conflict, changing history by altering significant events and moving towards the best (for that faction, at least) ending. Mobile Suit Gundam SEED: Alliance vs ZAFT (2005): Jumping to the of Cosmic Era, this sequel focuses on and greatly overhauls the game engine. The action is sped up thanks to several changes, including addition of Boost Dashing, melee combos made more plentiful and easier to execute, and the ability to activate when your meter is only half-full.
Later upgrades added in several Mobile Suits from, including the five Second Stage Gundams and several custom ZAKUs from the first part of the show. The port earned some flack for lacking any extra modes, a problem which was rectified somewhat in the release. Mobile Suit Gundam SEED Destiny: Alliance vs ZAFT II (2006): Focusing on, this game's primary change from its predecessor is a greatly expanded cast list (with some re-balancing for the machines that appeared in that game) and the expansion of the system similar to AEUG vs Titans DX (Speed for Mobility, Power for Assault, and Rush Mode from Alliance vs ZAFT. All with character specific effects.). Later upgrades added in the Strike Noir and Stargazer Gundam from the, while the home version (dubbed Alliance vs ZAFT II Plus) adds in several slight variations to existing machines, such as Yzak Joule's GOUF Ignited and Andy Waltfeld's Gaia Gundam. Plus also features P.L.U.S.
Mode, where the player takes on the role of Shinn Asuka and performs missions for the rest of the cast, earning new machines and making friends as he does. Mobile Suit Gundam: Gundam vs Gundam (2008): A game, featuring characters from every series from up through (with appearing later as a bonus). The game's plot is.: the arises in 2032 and takes over arcade machines from the Gundam vs Series that encompass the entire franchise, forcing the heroes to unite and fight off the monster. Gameplay is a mix of the SEED and Universal Century games, with a streamlining of the resource system, removal of the system (replaced by ), and Mobile Assists (-like assists performed by allied Mobile Suits). The Playstation Portable version added in four new machines, the, and.
Mobile Suit Gundam: Gundam vs Gundam NEXT (2009): An overall improved version of Gundam vs Gundam, boasting more new Mobile Suits, new stages, new music, re-balanced characters, and the NEXT Dash ability, allowing every character to dash-cancel their attacks for even faster action. After spending most of 2009 in arcades, a PSP port ( NEXT Plus) was released in September, gaining, and, along with a Mission Mode. Mobile Suit Gundam Extreme Vs. (2010): Released in arcades in late 2010 and in December 2011 for. The game resembles Gundam vs Gundam, but was rebuilt from the ground up with a few changes: Mobile Assists are only given to some characters, while every MS has a character-specific dubbed an Extreme Burst, with several having on top of that. It also uses a card system similar to IV that lets the player customize play options like the interface design. It is also the first game in the series to include mecha and characters from non-animated Gundam works, including,.
The home version was released December 2011 for PlayStation 3 and gained several new units, including and, not to mention, which introduced among others. Mobile Suit Gundam Extreme Vs.
Full Boost (2012): Announced shortly before the home release of the original Extreme Vs., it was released in arcades of Japan in early 2012 and for Playstation 3 in January 2014 with added in as a code-activated PS3-exclusive unit. The game adds a feature, gives two choices of, and gives everybody a. PS3 version includes Online Cooperative play mode, for anyone who wants to tackle the Arcade mode with another player across the globe. Several new characters have been introduced, with stories like and joining the series. Mobile Suit Gundam Extreme Vs.
Help any one playing the advanced edition companion? By spellcaster » Thu Aug 16, 2018 2:48 am: 1 Replies: 143 Views: Last post by bat. Tue Aug 28, 2018. Labyrinth lord download. The moderators have created a new spoiler policy for Avengers: Endgame, accessible by clicking on this notification. I was quite excited when I found Goblinoid Games had finally brought out Advanced Labyrinth Lord. For example, the blurb says you have basic and advanced spells.
Maxi Boost (2014): Announced along with the home version of its precursor, Maxi Boost is a further refinement of Full Boost. Though the game reverts to a single, a new ability called EX-Overdrive has been added, which can enhance the player's machine either in melee or ranged combat and can be combined with EX Burst to turn the tables of a battle. Naturally more characters are being added to the roster, most notably the debut of (with the Asuno family in the AGE-1, -2, and -3).
It also sees the debut of an upgraded version of Leos' custom Extreme Gundam called Leos Type II Vs. Maxi Boost is also the first of the EXVS games to not have a port for Playstation. Mobile Suit Gundam Extreme Vs.
Force (2015/2016): A -exclusive release, ExVs Force uses the Extreme Vs. Engine redesigned to be a single-player experience. The game adds some tactical elements, with the player being able to command NPC units in real time. ExVs Force is also noteworthy for being the series debuts of the the debuts of the.
It's also the only entry in the game to have a story mode in the form of Extreme Force, which acts as a prequel to the events of the EXA manga and Extreme VS. Series, with the faceless protagonist's/player's identity later turning out to be ex. The game was given an English release for Asian countries and later brought to America, making it the first game in the series to hit US shores in over a decade. Mobile Suit Gundam Extreme Vs. Maxi Boost ON (2016): A sequel of Maxi Boost wherein the whole online arcade network of Japan is united into one (hence the 'ON' meaning Online Network). The EX Overdrive feature has been reworked, being integrated to the.
Now, players can choose from three revamped a-la Alliance Vs. ZAFT: Melee-oriented Fighting Burst, Ranged-oriented Shooting Burst, and the new Extend Burst which improves your defense and allows you to reuse your remaining EX Gauge whenever you get shot down at. Again, new characters are added, most notably, the much awaited return of the, and a new playable Extreme Gundam piloted by Sthesia Awar herself. Gundam Versus (2017): Billed as the next evolution of the series, Gundam Versus is a standalone game rather than being built upon the foundation of the Extreme Vs. Additionally, it's geared specifically for the home market, with no planned arcade release.
The game is made for the Playstation 4 and features greatly improved graphics and destructible buildings, thanks to the help of some of the minds behind. Awakenings have been revamped yet again, this time named 'Blaze Gear' and 'Lightning Gear', which grant extra benefits to the user's partner when activated. The game's roster includes some returning favorites as well as some machines that never made it into the series thus far, like. Notable for the proper debut of with the Build Strike Gundam Full Package and its pilot Reiji as DLC. Mobile Suit Gundam: Extreme Vs.
2 (2018): The next and most recent addition to the series, the game adds new characters like, and and recently, Gundam Kimaris Vidar, Daryl's Thunderbolt Acguy, more members from the Build Fighters series (Lightning Gundam and X Maoh), and now the realistic version of Knight Gundam from the series. While the game is built upon the game engine of Versus, it's explicitly billed as a sequel to Maxi Boost ON and as such the game's mechanics are closer to the Extreme Vs. Series — Boost Dive is gone, are back in force, and the original EX Bursts return with two new additions for a total of five.The series was originally developed by and produced by, but stepped in as producer for Next Plus and finally took over completely as of Extreme Vs.
Zeon ran on 's NAOMI board (the arcade equivalent of the ), the next few games used Namco's System 246/256 (Playstation 2-equivalent, used in 5), and Extreme Vs. Jumped ahead to System 357 (Playstation 3-equivalent, used in 6). Maxi Boost is rumored to operate on System 78, equivalent to the.All these games provide examples of:.: The essential basic ability of nearly every Extreme Gundam in the EXVS series. The original Extreme takes cues from Gundam DX with its Carnage Phase, Qubeley with the Ignis Phase and Turn A/Turn X with the Mystic Phase. Leos' Extreme develops new 'Phases' with battles against various Gundams, turning into 'Phases' that use abilities derived from those machines and enhances their design.
This accumulates into the Xenon Phase (God/Yamato Gundam), Eclipse Phase (Wing Gundam Zero) and Agios Phase (Strike Freedom Gundam). Because these packs also use hardpoints, all of them can be equipped together to form the EXA Phase, though it's usually reserved for bombing runs. With Maxi Boost, Leos gets a new Extreme Gundam that essentially turns the EXA Phase into a machine of its own, managing to neatly combine all of the features and weapons of the original into one frame.